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 Possibles patch notes pour demain jeudi

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George Abitbol

George Abitbol


Messages : 70
Date d'inscription : 05/06/2008

Possibles patch notes pour demain jeudi Empty
MessageSujet: Possibles patch notes pour demain jeudi   Possibles patch notes pour demain jeudi Icon_minitimeMer 9 Juil - 15:05

Je n'ai pas encore accés au forum privé donc je copie ici les soit-disant notes du patch de demain, apparues brievement sur un topic du forum officiel :

Was on US forums, then briefly Euro and deleted both places so id assume they are right. Tough luck Dt's again

GENERAL
* The client should now disconnect from the chat server after camping.
* The chat server interface queue will now clear when the client logs in.
* The Crouch ability should now properly indicate when it is on cooldown.



CHARACTER
* Female characters using a weapon-combination consisting of either a
One-Handed Blunt weapon or a One-Handed Edged weapon in their right
hand, and a Dagger in their left hand, should no longer swing the
Dagger as if it was a One-Handed Edged weapon.
* Neither Male nor Female characters should have animation issues
causing their legs to slide around without animation when fighting with
no weapon equipped in their right hand and a Dagger equipped in their
left hand.
* Neither Male nor Female characters should have animation issues
causing their legs to slide around without animation when fighting with
a weapon combination consisting of a One-Handed Blunt weapon equipped
in their right hand and a Dagger equipped in their left hand.
* Characters will no longer slide when moving as they land after jumping.
* Female characters should now properly display dodge, parry, and block animations again.
* Thrown weapons have had their range increased: Light throwing weapons
now have a range of 15 meters, up from 12. Heavy throwing weapons now
have a range of 18 meters, up from 16.



QUESTS
* Walkthrough tips for the Tortage Beach tutorial are now more visible.
* Minor visual adjustments to the cutscene played in Mithrelle's
Mansion during the Rogue Destiny quest Awakening II - "Mansion of the
Wizard"
* Eiglophian Mountains - "Cannibal Commotion": The goal marker for
Attadeus now points directly to Attadeus rather than the entrance of
his cave.
* Khopshef Province - "Stygian Superstitions": Quest marker moved closer to quest objective.
* Khopshef Province - "Troubles of Thuthmekri": Derekhar should now agro when attacked.
* Khopshef Province - "Lusts of the Flesh": You will now get a cask of
Tainted Ale to give to Tuthmekri. Players who want to finish this quest
will unfortunately have to delete it from their quest journal and get
it again.
* Poitain - "Order Silks in Poitain": Completed quest now has a description.
* Tarantia Noble District - "The Chef": This quest will now complete
properly. If you picked up the recipe, you can ask Juan about it. If
you've not picked up the recipe, Juan will not ask for it at all.
* Tarantia Noble District - "The Love of a Countess": Goal markers have been modified for simplicity.
* Tarantia Noble District - "The Love of a Countess": Player should
have an easier time talking to this NPC, without her getting too upset.

* Tarantia Noble District - "Paetus & the Nemedian Crown III": This quest now has coordinates to get to Pallantides.
* Tarantia Noble District - "Patterns in Insanity": The Junk Seller will not give you a pattern if you already have one.
* Tortage - "Tarisha's Sacrifice": Changed goalmarker for the Pirate's
Gold Earring to an X instead of the small radius. Will be easier to
locate now.
* Tortage - "Tarisha's Sacrifice": Collecting a Cannibal's Tooth
waypoint has been altered to cover the entire area of the Cannibals.



ITEMS
* Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking.



NPC / MOBS
* Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore.
* NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon.
* Tiggle Knucklebone has been removed from Lacheish Plains.
* Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before.
* The Half Giant in Conall's Valley will no longer slide around.
* It is now possible to spawn the Dark Beast boss in Sanctum of the
Burning Souls just by interacting with the Sacrificial Altar while
holding a Ritual Chalice. The specific quest requirement has been
removed.
* The camera movement has been toned down when moving around on a War Mammoth at walk-speed.



PLAYFIELD
* Fixed some collision issues in Kyilliki's Crypt.
* Many collision fixes in Oasis of Zaara.



MASSIVE PVP
* Border Kingdoms - Several World Design and collision tweaks here.
* Thieves' Guild building now has an icon.
* NPCs will properly respawn when a Massive PVP building is repaired.
* Siege weapons should now work properly, and will display a message if your target is out of range.
* You should now learn the proper resurrection points in massive siege battlefields.
* Players are now able to use a siege weapon after the player using it has gone linkdead.
* You will receive notification when you are about to be teleported out
of a siege battle zone during a battle you are not involved in.



CLASSES
Mage (General)
* Dark Meditation is now a self-only channeled spell and will no longer stun the user.
* Dark Meditation now has new effects associated with it.

Rogue (General)
* Mountaineer, Distraction, and Concealment effects are now innate in
the feat and will not take up space in the Rogue's buff window. They
will still provide a buff to the Rogue's teammates.
* Distraction will now properly apply to the Rogue's teammates.
* Mountaineer will now reduce duration of the effects of Bruised Body
by 50%/100% and Broken Bones by 25%/50% per respective rank.

Soldiers (General)
*Surging Health will now increase in power with more feat points invested.

Assassin
* Golden Lotus Extract now has a new particle effect.

Barbarian
* Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage
Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline
Rush now have spell effects.
* Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4.
* Fearsome Agility will now trigger off any melee hits, not just hits that land
* The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack.

Necromancer
* Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect.
* Frozen Hatred pets will now benefit from the Unholy Power feat.
* Parasitic Souls will now benefit from the Unholy Power feat.
* Flesh of the Wight now has an animation associated with it.
* Void now has a persistent effect on the pet while the buff is running.
* Melee pets will now do splashdamage.

Priest of Mitra
*Blessing of Mitra now has an effect and animation.

Ranger
* Using your bow/crossbow while not in combat mode will not block you
from moving for the length of that animation anymore. Instead, your
attack will now be aborted.
* Linebreaker should now have a knockback effect.
* Piercing Shot combo line should scale properly
* Shield Bash now has an animation.
* Epic armor is now available with a new look for each tier.



TRADESKILLS
* Larozzo should now show that he has a tradeskill quest for players.
* The armor- and weaponsmithing items that were missing sockets should have these back in place now.
* The correct message should now be displayed when mining Aurichalcum.
* Mining Illustrium will now complete the appropriate Prospector quest.
* The correct feedback will now be given when a low level character attempts to learn the Gathering Oak skill.
* The recipe for Steelsilk Belt has had its name changed to Fine Steelsilk Belt.
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Le Corbeau

Le Corbeau


Messages : 76
Date d'inscription : 27/05/2008
Age : 53
Localisation : ERMONT (95)

Possibles patch notes pour demain jeudi Empty
MessageSujet: Re: Possibles patch notes pour demain jeudi   Possibles patch notes pour demain jeudi Icon_minitimeMer 9 Juil - 15:09

bon ils n'ont décidément pas envie de up les PoM :p Smile non je rigole on s'en sort pas trop mal :p

"Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore." ==> Ce sera un OS de zone avant de mourrir dans un dernier souffle ? ^^
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http://compagnienoire.free.fr
Nyuu
Maître de Classe
Maître de Classe
Nyuu


Messages : 34
Date d'inscription : 07/07/2008
Age : 40
Localisation : Annecy

Possibles patch notes pour demain jeudi Empty
MessageSujet: Re: Possibles patch notes pour demain jeudi   Possibles patch notes pour demain jeudi Icon_minitimeMer 9 Juil - 15:16

en espérant que le stabilité sera amélioré parce que hier soir c'était assez catastrophique.

Nyuu, Hox78
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Arthos




Messages : 65
Date d'inscription : 02/07/2008

Possibles patch notes pour demain jeudi Empty
MessageSujet: Re: Possibles patch notes pour demain jeudi   Possibles patch notes pour demain jeudi Icon_minitimeMer 9 Juil - 16:43

Le Corbeau a écrit:
bon ils n'ont décidément pas envie de up les PoM :p Smile non je rigole on s'en sort pas trop mal :p

"Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore." ==> Ce sera un OS de zone avant de mourrir dans un dernier souffle ? ^^

apparemment on pourra plus lui faire un méga combo de ouf (avec le sang sur l'écran) pour l'achever... Et ouais un méga truc avant qu'il meurt... Enfin j'en sais rien, j'ai rien compris Smile
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Gloom




Messages : 2
Date d'inscription : 05/07/2008

Possibles patch notes pour demain jeudi Empty
MessageSujet: Re: Possibles patch notes pour demain jeudi   Possibles patch notes pour demain jeudi Icon_minitimeJeu 10 Juil - 11:57

*je vais enfin pouvoir entrer dans l'aréne Smile
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